[elrepo] Realtime kernel for audio/games?
Ljubomir Ljubojevic
centos at plnet.rs
Mon Oct 13 07:19:11 EDT 2014
Hi guys.
Is there any desire, or even need to create a realtime kernel aimed at
audio/games?
Since Desktop/gaming system and servers have different priorities, I was
wondering how things are with current CentOS kernels. For CentOS 5 there
were CCRMA kernels.
Non-Gaming purpose would be for audio conversion/streaming.
--
Ljubomir Ljubojevic
(Love is in the Air)
PL Computers
Serbia, Europe
StarOS, Mikrotik and CentOS/RHEL/Linux consultant
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