[elrepo] Realtime kernel for audio/games?

Ljubomir Ljubojevic centos at plnet.rs
Mon Oct 13 07:19:11 EDT 2014


Hi guys.

Is there any desire, or even need to create a realtime kernel aimed at
audio/games?

Since Desktop/gaming system and servers have different priorities, I was
wondering how things are with current CentOS kernels. For CentOS 5 there
were CCRMA kernels.

Non-Gaming purpose would be for audio conversion/streaming.

-- 
Ljubomir Ljubojevic
(Love is in the Air)
PL Computers
Serbia, Europe

StarOS, Mikrotik and CentOS/RHEL/Linux consultant


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