[elrepo] nvidia-x11-drv and GLVND
Pat Riehecky
riehecky at fnal.gov
Thu Aug 25 15:09:15 EDT 2016
On 08/25/2016 12:35 PM, Phil Perry wrote:
> On 25/08/16 09:54, John Hodrien wrote:
>> On Thu, 25 Aug 2016, Phil Perry wrote:
>>
>>> From my understanding, nvidia first enabled GLNVD in the 361 beta
>>> release and there were some reported compatibility issues, mostly with
>>> games I believe. In the 361.28 driver release they then incorporated a
>>> legacy libGL library and made that the default.
>>
>> I've not completely followed the changes, but 361.28 broke Matlab.
>> No such
>> problems with 367, other people reported happiness with 364.
>>
>
> Brilliant - real testing with real apps. When I searched I mostly
> found issues being reported WRT games, so it's nice to hear that
> issues with Enterprise use cases have been fixed. Please feel free to
> feed back any other experiences of colleagues etc that you may hear.
>
>>> So hopefully the current 367 release should be more stable no most of
>>> the issues have been resolved, so the next major long lived release
>>> from nvidia may be a sensible time for elrepo to roll out GLNVD
>>> enabled packages by default.
>>
>> I've switched to your glvnd build on my desktop, so it's getting a fair
>> bit of
>> testing here.
>>
>
> Fantastic, let us know if you encounter any issues.
>
>>> So at the moment I see no reason not to consider rolling out GLNVD
>>> enabled packages.
>>
>> I'd agree entirely.
>>
>> jh
>
I don't have a card that supports this driver, but I've had good luck
building http://koji.fedoraproject.org/koji/buildinfo?buildID=767365 ->
glmark2 for EL6/7
That might provide an interesting stress test for video features. May
shake out some edge bugs......
Pat
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